HUGE BOOST For Console & PC Ray Tracing | How Xbox PS5 & RDNA 2 Ray Tracing Will Be UNLEASHED
According to a series of very interesting tests, we can expect to see a HUGE boost in both console and PC ray tracing. We go into exactly what the tests discovered, what this means for the future of RX 6000 GPU ray tracing, and how this means that Xbox Series X, PS5 and RDNA 2 ray tracing will be UNLEASHED. With Nvidia still in the lead in ray tracing with Ampere, this significant increase in raytracing performance for AMD graphics cards (and, by extension, the next gen consoles), could lead to a very interesting shift in the market.
Following on from the Bethesda & Xbox announcement, where Microsoft clarified the state of exclusivity for Zenimax owned games, we also have a confirmation of Xbox FPS Boost coming to several key titles. These include Elder Scrolls: Skyrim Special Edition, Fallout 4, Fallout 76, Dishonored: Definitive Edition, and Prey.
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It depends a lot on the individual situation. Wave64 can have a lot of advantages, but in this case the RT wavefronts were diverging too quickly, so most of the ALU's sat idle.
In wave32 mode the wavefronts were smaller and could terminate more efficiently.— Philipp Munkes (@JirayD) March 9, 2021
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0:00 Start
0:07 AMD raytracing improvements
10:19 Bethesda & Xbox FPS Boost
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